7 Mummies Makes One Weak
A half-dozen criminal convicts being transported across the Mexican desert manage to escape, taking the supermodel prison guard with them as hostage material.
Roasting under the blistering sun, they have nothing to drink except “land water” (dirt), no food, and no ChapStick™. Finding a gold medallion in the land dirt, the desert Holy Man (or “sand shaman”) tells them of more gold (specifically the ancient treasure of Tumacacori) than 10 men couldn’t spend in 10 lifetimes. I’ll take that challenge.
All they have to do is keep walking until they get to a small old time-y western town. It’s there they’ll find their destinies. And hookers. (Destiny…hookers — same thing.) Besides looking out of time and place, there’s something not right with the dusty town.
The criminals walk into the saloon, which looks straight out of the 1800s, and are offered free beer, food, and destiny hookers. Two things: Where is this town exactly so I can put in a change of address, and secondly, is there a local laundromat?
Once the sun goes down, all of the supermodels and townsfolk turn into flesh-eating ghouls. They still look the same, but attack their guests as if free platters of Arby’s™ 5 for $5 roast beef sandwiches. A few manage to escape, but don’t leave town as they came for the gold.
This business model is further complicated by the seven mummified Jesuit priests that leap to life to protect the gold. That they know how to do martial arts means that was either part of their religious training, or the movie sucks.
So what have we/I learned about 7 Mummies (2005)? That gold is heavy, 400 year-old Jesuit priests can kick your ass, old time-y hookers have implants, a motorcycle can barely outrun a horse, and rap music sucks. But you/me already knew that.